AI Insights · Timothy · July 2021
Top 5 PVP Games on Android in Belgium - Q2 2021
Discover the performance of the top 5 PVP games on the Android platform in Belgium for Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 PVP games on the Android platform in Belgium demonstrated varying trends in downloads, revenue, and active user engagement. Here’s a closer look at their performance based on Sensor Tower data.
Coin Master from Moon Active saw its weekly revenue peak at around $182K in mid-May, with a notable dip to approximately $67K in the third week of June. Weekly downloads started at over 1.2K at the beginning of April and declined to 609 by the end of June. Active users for the game hovered around 22K at the start of Q2, slightly decreasing to 20.6K by the end of the quarter.
Supercell's Brawl Stars experienced a significant spike in weekly revenue, reaching approximately $117K in the third week of June. Weekly downloads fluctuated between 3.7K and 6.5K during the quarter. Active user numbers remained relatively stable, starting at around 193K and ending at roughly 204K.
State of Survival: Zombie War by FunPlus International AG saw a varied trend in revenue, with a peak of approximately $89K in mid-April and a low of about $32K by the end of June. Weekly downloads dropped from 2.9K at the end of April to just 433 in the last week of June. Active users also declined, from around 25.7K at the end of April to 17.5K by the end of June.
Pokémon GO from Niantic, Inc. had its weekly revenue peak at around $65K in early May, with a low of approximately $25K in late April. Weekly downloads ranged from about 2.2K to 3.7K throughout the quarter. Active users showed some fluctuation, starting at around 219K at the beginning of April and ending at approximately 206K by the end of June.
Lastly, Roblox by Roblox Corporation maintained a steady weekly download rate, peaking at over 8.5K in early May. Weekly revenue showed a notable increase towards the end of June, reaching roughly $43K. Active users remained robust, starting at around 337K and ending at approximately 370K by the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.